3D artist with over three years of specialized experience in creating models for both games and films, with a comprehensive background in art for seven years. Proficient in all facets of 3D asset production, and possesses a thorough understanding of industry-standard techniques and pipelines. Highly passionate about the craft with meticulous attention to detail and a commitment to quality. Dedicated to continual improvement and to making a meaningful contribution to the success of every project.
Undergone internship as a 3D artist at Taktyl Studios until July 2024.
Learned advanced modeling techniques and software used in the industry.
Trained in different courses such as modeling, sculpting, and texturing, as well as architectural, environmental, and vegetation design.